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A Long Time Dead

Somewhere foggy, 1837 . . .
Poppy had always loved the night, which is why it wasn’t too much of a bother to wake one evening in an unfamiliar home far from London, weak and confused and plagued with a terrible thirst for blood, to learn that she could no longer step out into the day. And while vampirism presented several disadvantages, it more than made up for those in its benefits: immortality, a body that could run at speed for hours without tiring, the thrill of becoming a predator, the thing that pulls rabbits from bushes and tears through their fur and flesh with the sharp point of a white fang.
And, of course, Roisin. The mysterious woman who has lived for centuries, who held Poppy through her painful transformation, and who, for some reason, is now teaching her how to adjust to her new, endless life. A tight, lonely, buttoned-up woman, with kindness and care pressed up behind her teeth. The time they spend together is as transformative to Poppy as the changes in her body, and soon, she finds herself hopelessly, overwhelmingly attached. But Roisin has secrets of her own, and can’t make any promises; not when vengeance must be served.
Soon, their little world explodes. Together and apart, they encounter scores of vampires, shifty pirates, conniving opera singers, ancient nobles, glamorous French women, and a found family that throws a very particular sort of party. But overhead, threat looms—one woman who is capable of destroying everything Poppy and Roisin hold dear.

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Walk Between Worlds

On what should be the biggest night of her life, everything goes horribly wrong.
Sergeant Major Scratch Keyes of the King’s Guard is having a bad night. First, her king denies her the promotion she rightfully earned, as well as the knighthood that goes along with it. And then, when Scratch is wallowing somewhere near the fetid rock bottom, she and her best friend, the flamboyant and carefree Sergeant James Ursus, are arrested for orchestrating the abduction of Princess Frances and sentenced to death. On the whole, things could be better.
Luckily, help comes in the form of the mysterious Shae siblings who inform the doomed pair that the issue of the missing Princess is far more complicated than it appears. After a daring escape, the four embark on an ill-advised rescue mission through a forest filled with beasts, bandits, and mysterious fair folk, bringing nothing with them but a kitchen knife and the vague outline of a plan. Their destination is the Between, a sacred and shadowy fae-guarded place that promises to deliver Scratch and James to the princess—if they can survive.
But Scratch didn’t rise above her humble childhood in the Royal City slums by accepting things at face value. It’s clear that the enigmatic Shaes are hiding something, but what do they know? Who are they working with? And why, in the name of all the divine constellations in the scrambled sky, can’t Scratch stop staring at Brella?
Samara Breger’s Walk Between Worlds is a romantic queer fantasy adventure that will make you laugh even as it keeps you on the edge of your seat.

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